When throwing a potion of Invisibility on a blaze, the smoke remains visible.Blazes can see the player through walls, like spiders and slimes.Issues relating to "Blaze" are maintained on the bug tracker. īlazes now take extra damage when freezing.īlazes now take extra damage from powder snow.īlazes now drop 0–2 glowstone dust when killed. The blaze's life tag is no longer used for anything, but still saved/read.īlazes no longer take damage from snowy weather. The entity ID of the blaze has been changed from Blaze to blaze.īlazes are now dealt 1 damage by splash water bottles. When within melee range, the blaze now actively rushes toward the player and attempts to hit the player out of melee range, and shoots small fireballs once the player is out.īlazes no longer attempt to swim in water or lava, instead sinking to the bottom. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. Blazes now attempt to attack the player even if there are blocks between them.Ī blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path.īlazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. They make "breath" sounds and make metallic clunks when hurt.ĭue to the addition of wither skeletons, blazes now spawn less often in nether fortresses (the chance has been decreased from 43.5% to 35.7%).īlazes are no longer provoked when attacked by the player in creative mode. Sounds specific to blazes have been added. This cannot be prevented by fire resistance potions.īlazes use the Hostile Creatures sound category for entity-dependent sound events.įor information specifically pertaining to small fireballs, see Small Fireball § History.īlazes shoot small fireballs when attacking the player.īlazes now drop items only when they aren't on fire (about to attack) this has since been fixed, and they now have a chance to drop blaze rods any time they are killed.īlazes now drop a blaze rod only when killed by the player. This attack is not considered fire damage and does not ignite the target. A blaze shoots its small fireballs with roughly the same lack of accuracy as a dispenser however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate.Ī blaze that touches its target performs a melee attack that does 6 damage on normal difficulty, once per second. When using this attack, the blaze burns with fire for 3 seconds, shoots three small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. A blaze shoots only when it has line of sight to its target. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker. A blaze flies when it acquires a target, slowly approaching while attempting to remain 0.5–3.5 blocks above the target.Ī blaze's normal attack is a trio of small fireballs, shot from up to 48 blocks or 16 blocks. Like most Nether mobs, they are immune to damage from fire and lava.īlazes target players within 48 blocks. Like endermen, they are also damaged by rain by 1 every half second. They are also damaged by splash water bottles, taking 1 damage per hit. They take 5 freezing damage from powder snow.īlazes are also hurt by snowballs, taking 3 damage per hit. Their pathfinding does not avoid fire or lava but does avoid water. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. When idle, they fall through lava and water. Blazes attempt to swim upward in lava or water.
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